How to Make a Functional Game Design Document Examples and Templates

game design document example

This is the section that is most likely to be exposed to external stakeholders so try to include images and visual aids. Get the latest product news, useful resources and more in your inbox. However, as I mentioned earlier, the fundamental goals are still the same and you can learn what to do (or not to do) from them. Keep in mind, docs are a snapshot of your current thinking, not carved in stone.

Story Progression

For the sound section, share your thoughts about the game’s musical style, and any specific themes or motifs you want to incorporate. You can also include high-level thoughts on sound effects, especially any unique sounds for specific actions or events in the game. You’ll also want to use this section to introduce the main characters.

Are game design documents obsolete?

Whether you even need a game design document or not can be a surprisingly divisive issue. He’s utilized his web dev skills and desire to help others by creating a resource where expert game designers can share what they’ve learned with the next generation of aspiring game makers. Encouraging new ideas is a worthwhile endeavor throughout the entirety of your game design process. If the game design document is updated properly and frequently, it can lead to less frustration.

When Is a GDD Not For Me?

Entire courses of study can be taken on user experience/user interface design specifically for games. For the purposes of game design documentation and generalist game designers, lists and simple diagrams go a long way in communicating the needs of the project to UX designers. The GDD is intended to be read by members of the development team and key stakeholders involved in the game’s creation. This includes designers, artists, programmers, producers, and sometimes even marketing and publishing teams. The GDD serves as a reference document that guides the entire development process, ensuring a shared vision for the game.

game design document example game design document example

Visual aids will also allow you to keep your ideas structured as your GDD grows and accumulates details. Use the graph view in Nuclino to get an instant visual overview of the whole game design document with all of its interconnected elements clustered by topic. Back in the day when software production employed a waterfall type model, Game Design Documents were considered something that you created and then executed. In a classical waterfall model each step of the workflow is considered to be more or less completely separate. You spent time crafting the perfect GDD and then “threw it over the wall” to get it built.

Typically, someone who’s willing to consider funding part of your game’s development will probably want to be able to understand how much of a risk investing in that project will be. You might add any early ideas you have for the game’s visual style, what it might sound like, or what kind of music might end up being used. Your design document might do one of these things or it might do all of them but, what’s important is that you understand what information your design document is supposed to provide and who it’s going to provide it to. It’s a document that should be thorough enough and specific enough to let a team of people build a cohesive, consistent game. It is the kind of document that will inform every decision your team makes.

This is your chance to define the essence of your game, and provide a quick, clear understanding of what it’s all about. But if you’re starting fresh and aren’t yet sure what you need to include, here are some of the most common sections to write first. Feel free to pick and choose whichever sections make sense (or don’t make sense) for your unique game. In this article, we’ll dive into why a GDD is essential, who writes it and who reads it, the key sections in a GDD, and the steps you can take to get started writing the GDD for your game. In my studio work, living docs and wikis are paramount, and the classic "here's just a literal document that tells you what the game is" is very outdated at this point.

Game Design Deep Dive: Dying Light's Natural Movement system - Game Developer

Game Design Deep Dive: Dying Light's Natural Movement system.

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As your team debates approaches and iterates on game features, retire any docs that are too out of date to easily fix. It’s much better to make a brand-new doc whenever a feature changes radically. A design doc for a project manager, for example, can skip most technical details and focus more on target milestones for the feature and how it supports overall project goals. Rosa is a Lead Game Designer and far more capable TikTok skater than I ever will be. Her template has helped numerous designers get started with their ideas.

For more complex games, or larger projects with many team members, a GDD is crucial. It will help keep the team aligned, help to ensure clear communication, and serve as a reference point as the team builds your game. When everyone is clear on the design up-front, you can avoid needless debate, confusion, miscommunication, and wasted time. Matthew "Queso" Niederberger does not find them helpful to the design process. In a Cohost comment, they noted that they feel a static document simply communicates the wrong information most of the time, and that so much of the GDD writing process can be a waste of time in itself.

Double Coconut will offer you a free initial consultation to determine if we're the right fit to help you develop and deliver your game. If so, we will set up a series of meetings with you and work on your GDD for a special cost starting at $1,000. This usually takes about two to four weeks of work per design document -- so quite a bargain, if we do say so ourselves. After thinking about all this you may feel you really need to prototype and try some ideas out before you can figure out your larger vision. While some folks are excellent writers and can convey detail in a crisp manner, most folks tend to ramble on when trying to get into the weeds and they wind up creating a bramble of ambiguous thorniness.

The outline is highly elaborate, mentioning every question you might have regarding the project, its mechanics, art style, genre, and other aspects. And yes, the game design document template can look like this, as there are no strict regulations on arranging and formatting one. Hopefully, you can clear a path towards creating a game design document by creating or following a game design document template. Remember to be specific with certain aspects of the game design document, as the more precise, the easier the team can communicate ideas with one another and turn out a great product that you can be proud of.

It can be helpful to include a game screen mock-up to support your ideas. Word is a great tool that has its applications but documenting a game design process is not one of them. Its rigid and closed nature will guarantee that no matter how great the content is, it will end up locked away on someone's hard drive, without ever being updated or likely even opened. A GDD is meant to be a constantly evolving, living document, and the tool you choose needs to accommodate that.

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